<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dcterms="http://purl.org/dc/terms/">
<rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/188">
    <dcterms:title><![CDATA[Exchange Fields]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Exchange Fields (2000), commissioned by the Vision Ruhr Exhibition in Dortmund Germany, incorporates the recorded dance and choreography of Regina van Berkel. The programmer Gideon May also became involved in this project. The central question dealt with the generation of a new kind of interface - how might an embodied experience of interface be layered into the content of an interactive media/dance comprised of video, text, a sculptural installation and music? Exchange Fields sought to develop a novel interface strategy by eliciting culturally determined environmental 'behaviour in relation to objects' as a grammar of gesture that could be used as input to the reacting system. The work sought to tap into pre-linguistic environmental knowledge related to the use of particular varieties of objects. A series of furniture/sculptures were developed. Each furniture/sculpture was designed with a unique implied "suggestion" of how the body might be positioned in relation to that object. This suggestion was non-logo-centric. It was embodied in the form of the physical interface itself and reinforced through linguistic captioning affixed near the work.<br /><a href="http://billseaman.com/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:date><![CDATA[2000]]></dcterms:date>
    <dcterms:contributor><![CDATA[Van Berkel, Regina]]></dcterms:contributor>
    <dcterms:contributor><![CDATA[May, Gideon]]></dcterms:contributor>
    <dcterms:rights><![CDATA[Copyright Bill Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_exchange]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/187">
    <dcterms:title><![CDATA[Red Dice / Des Chiffr]]></dcterms:title>
    <dcterms:description><![CDATA[Red Dice / Des Chiffre (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stephane Mallarme - Un coup de des jamais n'abolira le hasard, Dice Thrown Never Will Annul Chance, and an interactive audio/visual meta-text by Seaman. Large scale projections of both the interface and the visual portion of Seaman's audio/visual work are presented. The piece enables the user to view and listen to Mallarme's text through the use of a Pen/Wacom tablet interface. When the pen touches on words, they are subsequently spoken. Small video icons are called up that register the potential to trigger related segments of an audio/visual text by Seaman.<br />The work also incorporates a "Recombinant" section enabling the user to re-order Seaman's video, generate a new soundtrack by choosing from 144 different musical sections - layering up to seven at a time, as well as recombine Seaman's texts via this pen interface. The work functions as a companion work to Passage Sets / One Pulls Pivots at the Tip of the Tongue which was also influenced by the Mallarme text.<br /><a href="http://projects.visualstudies.duke.edu/billseaman/workSpcDice01.php">Source of Description</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:date><![CDATA[2000]]></dcterms:date>
    <dcterms:contributor><![CDATA[Ziegler, Chris]]></dcterms:contributor>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English/French]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_redDice]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/186">
    <dcterms:title><![CDATA[Epiphany]]></dcterms:title>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:date><![CDATA[2004]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_Epiphany]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/185">
    <dcterms:title><![CDATA[The World Generator/The Engine of Desire]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />The World Generator promotes a form of active looking/listening/interacting/understanding. Through interaction with this virtual world generator, text potentially qualifies differing emotive aspects of the current computer-based emergent context. Media elements also inform the understanding of the text. All of the media-elements present meaning forces that operate on each other. Different interactions and 'negotiations' of the space promote an ongoing meaning summing.<br /><a href="http://projects.visualstudies.duke.edu/billseaman/pdf/illusiveNatureContext.pdf">Excerpt from author's article The Illusive Nature of Context: The Negotiation of the Thoughtbody</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:creator><![CDATA[May, Gideon]]></dcterms:creator>
    <dcterms:date><![CDATA[1996-1997]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_twoGen]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/184">
    <dcterms:title><![CDATA[Communication&lt;-&gt;Space]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />The work expands Seaman's set of exhibitions related to the Thoughtbody Environment and Neosentience [ongoing collaboration with Otto Rossler] and extends Yeong-woong Cheong's work in terms of computer graphics/video generative systems. A large-scale generative visual poem is presented on a number of large format screens in the lobby and outside of the SK building, Seoul. The poem addresses the notion of "communication" from many perspectives. Seaman shot video in Seoul and across the Korean countryside. A combinatoric poem Seaman explores many notions of the space of communication and the poetic communication of space.<br /><a href="http://billseaman.com/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:creator><![CDATA[Cheong, Yeong-woong]]></dcterms:creator>
    <dcterms:date><![CDATA[2007]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_Communication]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/183">
    <dcterms:title><![CDATA[Passage Sets/One Pull Pivots at the Tip of the Tongue (Wall of Light Version)]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Passage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they enter into differing proximities in relation to the screens. Moving forward and/or backward, then stopping in the center of the field, enables the participants to make selections from specific lists authored by Seaman. These words then flow across the screen and become part of an ever-changing line of text at the bottom of the screen.<br /><a href="http://projects.visualstudies.duke.edu/billseaman/workSpcPassageWall01.php">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:creator><![CDATA[Berreth, Todd]]></dcterms:creator>
    <dcterms:date><![CDATA[2010]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_passages]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/182">
    <dcterms:title><![CDATA[The Exquisite Mechanism of Shivers]]></dcterms:title>
    <dcterms:description><![CDATA[33 brief image and musical scenes are each based on a sentence of ten words. These exquisite image and sound compositions are mechanically combined, but internally organized by a poetic logic. The fragmentary aspect of splinter as well as the oscillation of trembles release appropriate associations, as the coherences in meaning of the work are formed into sentences of oscillating sense from the 330 fragmentations of the menu.<br /><a href="http://www.medienkunstnetz.de/works/mechanism-of-shivers/">Description from Media Art Net, website for media artwork</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Seaman, Bill]]></dcterms:creator>
    <dcterms:publisher><![CDATA[ZKM Videosammlung]]></dcterms:publisher>
    <dcterms:date><![CDATA[2002]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright William Seaman. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Seaman_exquisite]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/181">
    <dcterms:title><![CDATA[Don&#039;t Leave Me Baby]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Don't Leave Me, Baby is a digital poem created out of live social media data. Messages of emotional anguish and insecurity are sourced in real time from Twitter and matched with expressions of consolation and reassurance. Tears are wiped away as soon as they are shed; hearts are mended as soon as they are broken. In the data stream, our emotional evolution takes a great leap forward; the human psyche becomes a flawlessly resilient, self-correcting system.<br />The work is part of a wider exploration of the emergent personality of the Internet and the possibilities of data-driven text by hybrid media artist Andrew Burrell and writer Chris Rodley.<br /><a href="http://chrisrodley.com/2013/04/13/375/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_dontLeave]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/180">
    <dcterms:title><![CDATA[Welcome to Panopolis]]></dcterms:title>
    <dcterms:description><![CDATA[Welcome to Panopolis takes the form of an imaginary travellers/tourist online guide that outlines a series of predictable and cliched experiences in what influential anthropologist Marc Auge, has labelled &#039;the non-places of supermodernity&#039;: spaces exemplified by airports, tourist areas, subways and spaces of transit. The work also enacts the self-consciousness of tourist discourses as outlined by many theorists in mobility studies. The website is divided into chapters typical of travel guides Sightseeing,  Dining Out, Health &amp; Safety etc The text humorously outlines &#039;typical&#039; experiences in a semiotically pre-packaged world. The canned experiences outlined in the textual guide is offset by the idiosyncratic and contextually unknowable feeds of social media texts that feed into the website via &#039;notes&#039; appended to various pieces of text in the guide, creating a world both familiar and strange. Gillian Fuller]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Welcome to Panopolis explores the im/possibility of uniqueness in digitally networked environments - places where almost everything we want to say is always, already being said by someone else. It uses geographically disparate pieces of data to create a virtual space with distinctive emergent qualities where readers can examine and reflect on the un/predictable, un/reliable nature of online information. By filtering and re-combining social media content, Welcome to Panopolis incites new textual and narrative possibilities.<br /><a href="http://miscellanea.com/artworks/welcome-to-panoplolis/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_panopolis]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/179">
    <dcterms:title><![CDATA[Data Fiction v0.1]]></dcterms:title>
    <dcterms:description><![CDATA[It's often said that dialogue in fiction is determined by the conventions of the novel, rather than by the way that people actually speak. However, artist Andrew Burrell and writer Chris Rodley aim to change all that by creating the world's first data-driven novel. With the tremendous growth of social media, the internet has become an ever-expanding repository of stories created by individuals sharing their personal milestones and tragedies online. Ninety percent of the world's data has been created in the last two years and dataFiction v0.1 aims to mine this vast resource in order to discover how people tell their stories in real life. Chris Rodley tells me that if you search a fairly standard phrase, such as 'You have beautiful eyes,' you hit on some rather surprising, yet common combinations. For example, 'You have beautiful eyes and a moustache,' which is not something that you would expect to read in a novel. The challenge for dataFiction v0.1 is to curate these snippets of stories into a novel-length narrative. I can't wait to see what they come up with. In the meantime, it was compelling enough to watch those partial narratives flash across the screen.<br /><a href="http://visual.artshub.com.au/news-article/news/visual-arts/top-5-artworks-from-electro-nerds-196910">Anne Phillips, blog Visual Arts Hub</a>]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />We live in an age of big data, when much of what we say and do is captured and stored in vast, searchable databases. What is the future of the novel that most personal and intimate of artforms as private lives are increasingly turned into public data? DataFiction v0.1 is part of a major new collaboration between myself and artist Andrew Burrell that aims to create a real-time, data-driven novel. These excerpts of generative, network-sourced prose were presented as early work-in-progress, with the aim of inciting audience interest and critical feedback.<br /><a href="http://chrisrodley.com/2013/10/10/datafiction-v0-1/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013-ongoing]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_datafiction]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/178">
    <dcterms:title><![CDATA[Enquire Within Upon Everybody]]></dcterms:title>
    <dcterms:description><![CDATA[Enquire Within Upon Everybody, developed by technologist Andrew Burrell and writer Chris Rodley, is one of the most engaging of the works in The Portals (or perhaps that's because I've been lured too far into the Twittersphere over recent years). Utilising Twitter and a series of algorithms, questions tweeted to a particular hashtag (#enquiresydney) evoke responses from the social media 'hive mind.' While it might take a day for you to personally receive a response to your own tweet, the answer I got back was pretty much on the money. What astounds me is that, as the work is being demo-ed, one of the mothers from the school band event comes over to request that Enquire Within Upon Everybody is no longer displayed on the oversized urban screen. Apparently, some of the text isn't appropriate for a school-age audience. Although, from what I've seen, the most contentious of tweets have been questions about marriage and gender, addressed to Jesus, or about dreams of Julian Assange. <a href="https://isea2013-in-realtime.net/2013/06/26/the-big-connect/">Description from the blog ISEA2013, RealTime </a>]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />It's a real-time question and answer session which gives audiences the chance to query the Internet collective consciousness on any subject and receive real-time, generative responses. To make it work from a technical point of view, we've needed to define a series of complex (and sometimes simple) algorithms that query online data streams in order to return relevant answers without any intervention from us. Currently we're focused on testing the app that drives the artwork by priming it with questions (if you tweet a question now with the hashtag #enquire Sydney or #enquire Darwin it will be added to the list). We've been finding that the answers given by the digital hive mind offer some glimpses into its emergent personality.<br /><a href="http://chrisrodley.com/2013/05/29/getting-to-know-the-digital-hive-mind/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_enquire]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/177">
    <dcterms:title><![CDATA[1000 Broken Hearts]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong> <br />On the Internet, a heart breaks every 4 seconds.1000 Broken Hearts was an installation presented at Oxford Act Factory in October 2013 as part of the City of Sydney's Art and About. It reconfigures the last thousand heartbreaks from the Internet hive-mind as spectral projections that dance and flicker at random intervals in three-dimensional space. It asks us to consider the nature and meaning of emotion in the digital age, when the line between suicidal angst and quotidian frustrations is increasingly blurred. Projected into a smoke filled glass cube the words of a 1000 individuals crying out to their networks can be seen to float momentarily in space then disappear in a fleeting moment of connection. 1000 Broken Hearts builds on a series of data artworks that enquire into the emotional valence of text in networked spaces.<br /><a href="http://miscellanea.com/artworks/1000-broken-hearts/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_brokenHearts]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/176">
    <dcterms:title><![CDATA[Everything Is Going To Be Ok]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Millions of people are sharing their intimate secrets on social media. Every day, over 300 people across the globe will tweet 'don't leave me' to their significant others or try to reassure anxious loved ones by tweeting the words 'everything is going to be OK . Part of the 'Underbelly Arts Festival' on Sydney's Cockatoo Island in August 2013, Everything Is Going To Be OK addresses this unprecedented intrusion of private thoughts into the public sphere, and how the smallest details of our emotional lives are being appropriated and aggregated by remorseless, corporate-controlled data streams that come to mirror our hopes, fears and personalities. The work features projections of short form monologues and dialogues, constructed in real-time out of data from Twitter.<br /><a href="http://chrisrodley.com/2013/06/19/everything-is-going-to-be-ok/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2013]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_everythingOk]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/175">
    <dcterms:title><![CDATA[B.E.T.T.Y.]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />When ELIZA, the world's first chatbot, was born in the 1960s, users were startled at how much the psychotherapist in the program resembled a human. Since then, chatbots have become increasingly sophisticated; some predict that a computer will pass the Turing test of successfully impersonating a human within the next decade. But in the age of Big Data, does it make sense to say that bots are imitating us? Many already are us, constituted from the thoughts and emotions we share every day online.<br />B.E.T.T.Y. seeks to draw attention to the ghost in the machine of AI the humans who unwittingly control the wonderful Wizard of Oz from behind the curtain, and crouch inside the Mechanical Turk. Audience members are invited to share their private thoughts with an entity created by data-mining millions of social media messages in real time. Is artificial intelligence really so artificial after all? And do these cyborgian interlocutors lend us an empathetic ear, or cold comfort? B.E.T.T.Y. was a new media installation for the Art Gallery of New South Wales Society Contempo series exhibition in February 2014.<br /><a href="http://chrisrodley.com/2014/02/25/b-e-t-t-y/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rodley, Chris]]></dcterms:creator>
    <dcterms:creator><![CDATA[Burrell, Andrew]]></dcterms:creator>
    <dcterms:date><![CDATA[2014]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Chris Rodley and Andrew Burrell. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rodley_Burrell_BETTY]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/174">
    <dcterms:title><![CDATA[Tableau: Greetings from Adelaide]]></dcterms:title>
    <dcterms:description><![CDATA[Tableau's premise is the city: Adelaide. As place, time, tense, sense. It's the 'about' of writing oneself autobiographically, through the physical stratas of city, and it's especially 'about' how to write that to/for someone, as audience/reader, elsewhere. The project is aimed at a 'new monumentality' both personal and communal which creates different routes through individual memory and through collective cultural memory. The project has been funded by the Australia Council's New Media Fund. And generously supported and sponsored by the Experimental Art Foundation (Adelaide), and by Virtual Artists Jesse Reynolds &amp; Dave Sag. As well, Ngapartji Cooperative Multimedia Centre (CMC) is a sponsor through the use of its premises and equipment for workshops.<br /><a href="http://ensemble.va.com.au/tableau/about.htm">Tableau's website</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Robb, Simon]]></dcterms:creator>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:identifier><![CDATA[Robb_adelaide]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/173">
    <dcterms:title><![CDATA[Mr Dawes Pronounces Well]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Development stage of a multi-disciplinary performance work based on the notebooks of First Fleet marine / astronomer / surveyor William Dawes who recorded his encounters between 1788-1790 with the indigenous peoples of the Sydney foreshore area most notably young Cadigal woman, Patyegarang.[...]The live action process will involve the opening up of the primary source notebook text through the actor's physiology of movement, voice, physical and emotional inter-relationships with Dawes text (words, correction marks, and spaces/silences between the words) and each other. Other source material will be diaries and letters that refer to Dawes and Patyegarang (i.e., Elizabeth Macarthur's letters &amp; journals).<br />The secondary source material will be current writings and interpretations of their encounter (i.e. Inga Clendinnen's Dancing With Strangers). The other source text will be what the artists bring of themselves to the work, personal text, cultural stories, constellation and creation myths and their 'speakings back' to Dawes and Patyegarang from varying viewpoints. We aim to devise a chorus ensemble of indigenous performers to counterpoint the dual Dawes Patyegarang protagonist/s structure.<br /><a href="http://katerichards.net/art/dawes-point/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Richards, Kate]]></dcterms:creator>
    <dcterms:creator><![CDATA[Gibson, Ross]]></dcterms:creator>
    <dcterms:date><![CDATA[2009-ongoing]]></dcterms:date>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Gibson_mrDawes]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/172">
    <dcterms:title><![CDATA[Life After Wartime]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Life After Wartime is a suite of multimedia artworks by Kate Richards and Ross Gibson. Based on 3000 archival scene-of-crime images from Sydney and thousands of evocative texts by Gibson, each iteration within the suite uses various design and interaction techniques to engage its audience. The suite comprises: Crime Scene 1999-2000 Justice &amp; Police Museum Sydney and touring; Darkness Loiters 2000 an interactive story engine; Life After Wartime CD-ROM 2003 exhibited nationally and internationally, for sale through the artists, funded by the Australian Film Commission. Life After Wartime live with The Necks Adelaide Fringe Festival 2001 and Sydney Opera House 2003 a live improvised event with world renowned jazz trio The Necks; Street XRays 2005 Gibson's re-photography installation at ACMI. Bystander 2007 a 5 channel interactive and immersive video installation at The Performance Space@CarriageWorks Sydney 2007.<br /><a href="http://katerichards.net/project/life-after-wartime/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Richards, Kate]]></dcterms:creator>
    <dcterms:creator><![CDATA[Gibson, Ross]]></dcterms:creator>
    <dcterms:date><![CDATA[1998-ongoing]]></dcterms:date>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Gibson_wartime]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/171">
    <dcterms:title><![CDATA[Life After Wartime: Bystander ]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Bystander is an immersive environment composed of photographs, sequences of short text, and musical patterns that all knit together to conjure haunting moods and stories for a large, darkened gallery space. The images, texts and sound files of Bystander are all governed by computer systems to form an environment that responds evermore intelligently, semantically and aesthetically to the behaviour of visitors interacting with the historical material over time. Feedback relationships develop between the visitors and the environment so that the 'eco-system' of Bystander offers emergent patterns of narrative and ever-altering rhythms of dynamic reaction.<br /><a href="http://www.lifeafterwartime.com/law.php?section=5">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Richards, Kate]]></dcterms:creator>
    <dcterms:creator><![CDATA[Gibson, Ross]]></dcterms:creator>
    <dcterms:date><![CDATA[2007]]></dcterms:date>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Gibson_Bystander]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/170">
    <dcterms:title><![CDATA[Sub-Scape]]></dcterms:title>
    <dcterms:description><![CDATA[sub_scape is a real-time generative system for manipulating data streams. The software is extremely robust and will generate hours and hours of varied material by sampling, folding and remapping one data set onto another. Using elegant rules, sub_scape generates poetic ecologies of sound and image. The data sets can comprise data streams of video and audio, openGL data, and alphanumerical data - eg company reports, statistics, poems, seafloor height. What emerge from the system are aesthetic complexes and evolving patterns, along with anomalies, turbulence and recursive effects. The system exhibits confluence, paradox, metaphor and commentary, arising from the intriguing combinations of source data and formal strategies. <a href="http://sarahwaterson.net/subscape/">Source of Description</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Waterson, Sarah]]></dcterms:creator>
    <dcterms:creator><![CDATA[Richards, Kate]]></dcterms:creator>
    <dcterms:date><![CDATA[2004-ongoing]]></dcterms:date>
    <dcterms:contributor><![CDATA[Drummond, Jon]]></dcterms:contributor>
    <dcterms:rights><![CDATA[Copyright Sarah Waterson and Kate Richards. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Richards_subscape]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/169">
    <dcterms:title><![CDATA[Foul Whisperings, Strange Matters ]]></dcterms:title>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Foul Whisperings, Strange Matters brings Shakespeare's world renowned and extraordinarily influential play Macbeth into a virtual worlds environment. This is an appropriate, timely use of pop culture as an adaptive bridge between classic texts and new media technology. The poetic use of metaphor, image and symbol that permeate Shakespeare's language can be brought to 3D life using the online world as a discursive design space where visitors experience the motivations and emotional journey of character, and explore and make personal sense of the universal themes of Shakespeare.<br /><a href="http://katerichards.net/art/foul-whisperings-strange-matters/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Richards, Kate]]></dcterms:creator>
    <dcterms:creator><![CDATA[Ely-Harper, Kerreen]]></dcterms:creator>
    <dcterms:creator><![CDATA[Thomas, Angela]]></dcterms:creator>
    <dcterms:date><![CDATA[2008]]></dcterms:date>
    <dcterms:contributor><![CDATA[Nash, Adam]]></dcterms:contributor>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Richards_whisperings]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/168">
    <dcterms:title><![CDATA[The Disappearing]]></dcterms:title>
    <dcterms:description><![CDATA[The Disappearing is an interactive phone app that uses GPS technology to connect poetry to place. Over 200 poems linked to particular locations around Australia can be accessed via the phone app. What the poems have in common is that they all address the subject of 'disappearance'. It might be a natural feature, like the water in Lake Eyre as described in Rachael Mead's poem 'Kati Thanda'. It might be a place, like Fonzie's Fantasyland in Kate Lilley's poem about the seedy past of Sydney's Oxford Street. It could be a person, such as Emiko Ogura in Adam Aitken's poem 'Missing Persons'. Or it could be a species on the verge of disappearance, as in Bret Dionysius's 'Black Throated Finch'.<br /><a href="http://www.abc.net.au/radionational/programs/poetica/the-disappearing/5151842">Excerpt from the radio program Poetica, Radio National</a>]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />The Disappearing is a free app for Apple and Android devices that (literally) maps poetry and place. As an ongoing project, The Disappearing uncovers poetry’s invisible currents in the world around us. Using geo-location to map poetry to place, the app charts fragmentary histories, impressions and memories, encouraging readers to interact in a non-linear way. Not only is The Disappearing a pocket-sized library of poems about places, the app is also an alternative travel guide that preserves and shares experiences, emotions and ideas that vanish over time.<br /><a href="http://redroomcompany.org/projects/disappearing/">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Red Room App Project]]></dcterms:creator>
    <dcterms:publisher><![CDATA[The Red Room Company]]></dcterms:publisher>
    <dcterms:date><![CDATA[2012]]></dcterms:date>
    <dcterms:rights><![CDATA[The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[RedRoom_disappearing]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/167">
    <dcterms:title><![CDATA[Tunnel]]></dcterms:title>
    <dcterms:description><![CDATA[&#039;Tunnel&#039; is an html site,using javascript, java applets and animated gifs and images that explored cybersexuality which in the early 1990s was an emerging area in both cyberculture and cyberart. It explored the intersection of female sex and technology in every day suburban cyberspace drawn from Usenet newsgroups and IRC sessions where living beings interacted sexually with others thru text on a monitor. The work is silent and displayed explicit sexual images and text drawn from actual experience in realtime. Its aesthetic was thus jerky due to slow speeds of dial up modems (usually14.4 Kbps). Created with very early Photoshop, DreamWeaver, and text editors, Tunnel was designed to be viewed in Netscape Navigator 3 on a 13 inch monitor in 1996. It was resized and java updated in 2005 and updated again to make compatible with modern browsers in 2014. ]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Tunnel is a site about pornography and online sexuality, the cyber affair, and the ensuing tension between the real cyber sexual experience and the real flesh sexual experience. Tunnel charts the incongruity and incompatibility when the digitally coded self crosses the terminal boundary, questioning early notions of fluid identity and sexuality on the net. The location of cyber relations is the personal intimate feminine private space of online where the boundaries that define personal safety do not seem necessary. Sexual and Emotional Intimacy are achieved in an astoundingly short amount of time - after all online encounters are merely a projection of the self into another who exists only at our fantasy beck and call, who will disappear when the computer is turned off. Or do they? What happens when the cyber lovers meet in flesh space? Will the sensory /data overload blow both their buffers?<br />Statement from artist's notes.]]></dcterms:description>
    <dcterms:creator><![CDATA[Rackham, Melinda]]></dcterms:creator>
    <dcterms:date><![CDATA[1996]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Melinda Rackham. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rackham_Tunnel]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/166">
    <dcterms:title><![CDATA[Line]]></dcterms:title>
    <dcterms:description><![CDATA[Line is an imaginal and textual narrative simultaneously existing in several media: 1. An internet site tracks an intimate electronic relationship between two net users: one an artist who works online and physically located in Australia, and another a salaryman physically located in Japan who uses the net for corporate pursuits. 2. A gallery installation consisting of a laser beam intersecting a wall mounted book of intimate interwoven photographic architectural images from urban, industrial and rural landscapes in Australia and Japan, functioning as symbols for the emotional and physical ties to local geographical community, a real physicality which parallels their ethereal online communications.<br />Description from Artist's notes.]]></dcterms:description>
    <dcterms:creator><![CDATA[Rackham, Melinda]]></dcterms:creator>
    <dcterms:date><![CDATA[1999]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Melinda Rackham. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rackham_line]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/165">
    <dcterms:title><![CDATA[Empyrean]]></dcterms:title>
    <dcterms:description><![CDATA[Empyrean is a VRML online installation that generates a virtual geography that self-consciously works within and disrupts protocols of code. Described by the artist as soft skinned e-scape, the user navigates seven connected zones sensually, through floating images, movement and sound to traverse the work/worlds. Sound and image and user exploration are closely integrated and responsive, creating an early example of affectually immersive online poetics. Sound design: Mitchell Whitelaw.<br />Gillian Fuller.]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Empyrean is a soft space constructed on the internet in Virtual Reality Modeling Language, a parallel universe to the hard spaces we inhabit each day. It contains seven intertwined e-scapes, - order, truth, beauty, strangeness, charm, chaos, and void. These zones are realms of the spirit, arenas beyond space and time which are simultaneously contained within the screen, just as the medieval empyrean of Christianity was the containing sphere or outer limit of the universe, the arena where god and the angels where thought to live.<br />The work is an investigation of the colonization of the virtual - confronting the re-creation of urban spaces and the pioneering metaphor that has infested the web as users try to remake online virtual space as a poor imitation of the real. It is a space with no attachments to offline reality, a place of emptiness - of hungry voids, of gaps and environment, which has no horizon line to anchor oneself against, and no attachment to offline hard space. Empyrean deliberately does not provide pathways to follow so that the viewer must transverse the otherworldly yet oddly familiar domains thru their senses, by feeling one's way thru this immersive environment with its in-tensions and strange attractions.<br /><a href="http://www.subtle.net/archive/nabi.html">Source of Artist Statement</a>]]></dcterms:description>
    <dcterms:creator><![CDATA[Rackham, Melinda]]></dcterms:creator>
    <dcterms:date><![CDATA[2000-2003]]></dcterms:date>
    <dcterms:contributor><![CDATA[Whitelaw, Mitchell]]></dcterms:contributor>
    <dcterms:rights><![CDATA[Copyright Melinda Rackham. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rackham_empyrean]]></dcterms:identifier>
</rdf:Description><rdf:Description rdf:about="https://omeka.westernsydney.edu.au/adelta/items/show/164">
    <dcterms:title><![CDATA[Carrier]]></dcterms:title>
    <dcterms:description><![CDATA[Carrier is an interactive immersive multimedia work that was conceived to be experienced in discrete darkened space and projected through a data projector with an external sound system. It could also be experienced through a computer monitor. The carrier site integrated musings on artificial intelligence, immunio-semiotics, swarm theory, genetic engineering and tantric practice with digital imagery, synthesised voice, vrml, shockwave, java script, java applets and data based interaction; with imagery sourced from medical research, insect communities, and binary coding, and included intimate real life experiences of living with chronic viral illness, which were contributed anonymously from the internet.<br />Description from artist's notes.]]></dcterms:description>
    <dcterms:description><![CDATA[<strong>Artist Statement</strong><br />Carrier is a love story - an intimate romance between invasive virus and sentient host. Carrier eroticises the intertwining of genetic codes, where cross-species merging on the cellular level is sexuality in its rawest form. Carrier is artificial intelligence embedded in the world wide web - viral life swarming within the nervous system of our planet. carrier explores the textures of intersections rather than contrasts of oppositions, elevating invalid code in a symbiotic ecology in both the biological and virtual domains.<br />Carrier is a becoming symborg model as we emerge into a new millennium, as we seek a way to culturally reposition ourselves to the dissolving natural/artificial/species divide. Carrier positions the contagious virus as a lively agent adapting in response to a changing environment, engaging with, and replicating within the receptive body. Carrier draws blood from immunology and immunosemiotics, integrating the dynamic of interrelating pure codes, whether they be within the immune system or the computer operating system.<br />Carrier project originated from my research in gender, net art practice and chronic viral illness, with intent to reposition viral infection as positive biological merging with the flesh - a love story with an intelligent being, rather than the defensive medical response to invasion which sites the body as a detached battleground.<br />Provided by Artist.]]></dcterms:description>
    <dcterms:creator><![CDATA[Rackham, Melinda]]></dcterms:creator>
    <dcterms:date><![CDATA[1998]]></dcterms:date>
    <dcterms:rights><![CDATA[Copyright Melinda Rackham. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.]]></dcterms:rights>
    <dcterms:language><![CDATA[English]]></dcterms:language>
    <dcterms:identifier><![CDATA[Rackham_carrier]]></dcterms:identifier>
</rdf:Description></rdf:RDF>
