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            <text>&lt;a href="http://www.secrettechnology.com/graphoem/graphoem.html"&gt;http://www.secrettechnology.com/graphoem/graphoem.html&lt;/a&gt;</text>
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            <text>A strange hybrid work where writing is built directly from the videos and statistical graphs. These are imaginary worlds/possibilities, with the background pop culture videos evidence and inspiration. After mousing over the data points/dots the statistics and lines pop-up. Perhaps the most difficult aspect of creation was determining the percentages and numbers which drive the stories/poetry, and how do those statistics coax the narrative/poetry along into semi-coherent streams. And being a child of the late 70s and 80s I am fascinated by the glory days of absurd pop culture, the notion that a near storyless video game pixeled mouth can eventually have its own branded can of pasta. And then there is the Frankenstein clip. Just damn beautiful, even more so that its now a hundred years old.&#13;
&#13;
Maybe I should continue exploring other types of graph/statistical interfaces and methods for displaying/generating poetic/fictional texts.</text>
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            <text>&lt;a href="http://heliozoa.com/?p=63#more-63"&gt;Description from author's website&lt;/a&gt;</text>
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            <text>Web based digital poetry</text>
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              <text>VideoGraph Fictions</text>
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              <text>Nelson, Jason</text>
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              <text>Copyright Jason Nelson. The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.</text>
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              <text>&lt;strong&gt;Artist Statement&lt;/strong&gt;&lt;br /&gt;A strange hybrid work where writing is built directly from the videos and statistical graphs. These are imaginary worlds/possibilities, with the background pop culture videos evidence and inspiration. After mousing over the data points/dots the statistics and lines pop-up. Perhaps the most difficult aspect of creation was determining the percentages and numbers which drive the stories/poetry, and how do those statistics coax the narrative/poetry along into semi-coherent streams. And being a child of the late 70s and 80s I am fascinated by the glory days of absurd pop culture, the notion that a near storyless video game pixeled mouth can eventually have its own branded can of pasta. And then there is the Frankenstein clip. Just damn beautiful, even more so that its now a hundred years old.&lt;br /&gt;&lt;a href="http://heliozoa.com/?p=63#more-63"&gt;Source of Artist Statement&lt;/a&gt;</text>
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