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    <description>Items included in the Australian Directory of Electronic Literature and Text-based Art (ADELTA).</description>
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        <name>Platform</name>
        <description>Software platform or means of display e.g Installation / YouTube / HTML / Flash / Twitter / QuickTime</description>
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            <text>Network</text>
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        <name>Work URL</name>
        <description>The URL of the original work, included as an HTML link.</description>
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            <text>&lt;a href="http://www.jeffrey-shaw.net/html_main/frameset-works.php"&gt;http://www.jeffrey-shaw.net/html_main/frameset-works.php&lt;/a&gt;</text>
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        <name>Artist Statement</name>
        <description>A statement about the work, as provided by the artist(s).</description>
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            <text>During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While manipulating their own graphic elements each person was at the same time seeing on the screen in front of them the result of their distant partner's actions [...] Sharing a televirtual space of alphabetic forms, the formal interaction of the two players was both a sculptural interplay of the letters as well as a tentative communication with words. Up to eight letters could be placed by each player on the board at one time, and each player's letters had a distinctive colour (magenta and cyan). These letters could be individually resized in width, height and depth, becoming more transparent as their size increased. Each letter could also be moved anywhere over and above the surface of the game board. After some time, letters that were not being manipulated in one way or another would disappear from the game board area. Another function allowed each player to independently control their angle of view over the whole scene, and a voice phone connection between the two sites also allowed the players to speak to each other while manipulating these letters in the shared virtual space.</text>
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        <name>Source of Artist Statement</name>
        <description>The source of information included in the Artist Statement, included as an HTML link to the relevant URL where possible.</description>
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            <text>&lt;a href="http://www.jeffrey-shaw.net/html_main/frameset-works.php"&gt;Excerpt from author's website&lt;/a&gt;</text>
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            <text>Network installation</text>
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          <name>Identifier</name>
          <description>An unambiguous reference to the resource within a given context</description>
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              <text>Shaw_televirtual</text>
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          <name>Title</name>
          <description>A name given to the resource</description>
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              <text>Televirtual Chit Chat</text>
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          <name>Creator</name>
          <description>An entity primarily responsible for making the resource</description>
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              <text>Shaw, Jeffrey</text>
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          <name>Date</name>
          <description>A point or period of time associated with an event in the lifecycle of the resource</description>
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              <text>1996</text>
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          <name>Language</name>
          <description>A language of the resource</description>
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              <text>English</text>
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          <name>Contributor</name>
          <description>An entity responsible for making contributions to the resource</description>
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              <text>May, Gideon [Software]</text>
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          <name>Description</name>
          <description>An account of the resource</description>
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              <text>&lt;strong&gt;Artist Statement&lt;/strong&gt;&lt;br /&gt;During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While manipulating their own graphic elements each person was at the same time seeing on the screen in front of them the result of their distant partner's actions [...] Sharing a televirtual space of alphabetic forms, the formal interaction of the two players was both a sculptural interplay of the letters as well as a tentative communication with words. Up to eight letters could be placed by each player on the board at one time, and each player's letters had a distinctive colour (magenta and cyan). These letters could be individually resized in width, height and depth, becoming more transparent as their size increased. Each letter could also be moved anywhere over and above the surface of the game board. After some time, letters that were not being manipulated in one way or another would disappear from the game board area. Another function allowed each player to independently control their angle of view over the whole scene, and a voice phone connection between the two sites also allowed the players to speak to each other while manipulating these letters in the shared virtual space.&lt;br /&gt;&lt;a href="http://www.jeffrey-shaw.net/html_main/frameset-works.php"&gt;Source of Artist Statement&lt;/a&gt;</text>
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          <name>Rights</name>
          <description>Information about rights held in and over the resource</description>
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              <text>The copyright of images posted on the ADELTA Website belongs to third parties and is included on this website by permission from copyright holders. Apart from any use permitted by the Copyright Act 1968 (including fair dealing) the images may not be downloaded, adapted, remixed, printed, emailed, stored in a cache or otherwise reproduced without the written permission from the copyright holder.</text>
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      <name>Interactive network installation</name>
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      <name>Jeffrey Shaw</name>
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