Floating Territories uses both the site (non)specificity of a ferry in Baltic Ocean (the site of ISEA 2004 for which the work was devised) and video-gaming to explore issues around real and 'virtual' territories. Presented as a game, players were assigned tribes before playing. Each tribe is represented by its own distinctive iconography and has its own role and goals: escape, defend, petition, colonise, wander, converge. When the player swipes their card at the computer, a game is activated that is moderated by the card. Gillian Fuller
Artist Statement Floating territories uses a series of screen based games to explore issues of migration, border protection and asylum. The project was designed to take place on the ferry that crossed the Baltic Sea between Helsinki and Tallin at the 2004 ISEA event. A swipe card, issued to ISEA participants with the boat boarding passes arbitrarily assigns a tribal allegiance. Each tribe is represented by it's own distinctive iconography and has it's own role and goals: escape, defend, petition, colonise, wander, converge. When the player swipes their card at the computer, a game is activated that is moderated by the card's particular code. Source of Artist Statement
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